These are the recorded presentations from the conference. Please click on the presentation title to access the video.
Stephan Günzel, BTK University of Applied Sciences, Berlin
Considering the history of philosophical problems the keynote will firstly address the various notions of space and focus on their similarities and contradictions by which basic antinomies of spatial concepts can be determined. In a second step solutions or alternatives to this contradictions will be offered, before looking at the origins of the present spatial turn in social, political and cultural studies. Finally the presentation inquires spatial approaches that do exist in game studies and offers a way of a philosophical study of computer games in spatial respect.
Paul Martin, University of Nottingham Ningbo, China
Ivan Mosca, University of Turin, Italy
Emil Hammar, IT-University of Copenhagen, Denmark
Veli-Matti Karhulahti, University of Turku, Finland
Daniel Vella, IT University of Copenhagen
Espen Aarseth, IT-University Copenhagen:
This talk will address the discussion between ludo-fictionalists and ludo-realists of whether ‘fiction’ is an adequate perspective on ludic objects and spaces. I will present a ludo-realist perspective and argue that it solves many of the long-standing problems of understanding games as representational media, such as the unsuccessful use of games for teaching and the violent game effects debate.
Jonathan Erhardt, University of Oxford
Rune Klevjer, University of Bergen, Norway
Olli Leino, School of Creative Media City University of HK, Hong Kong
Kristine Jørgensen, University of Bergen, Norway
Michael Bourke, British Columbia Institute of Technology, Canada
Alison Gazzard, University of London, UK
Daniel Riha and Jaroslav Vancat, Charles University, Faculty of Humanities, Czech Republic
Christopher Nguyen, Utah Valley University
Anita Leirfall, University of Bergen, Norway
Ian Jones, University of Chicago, USA